News
Dot Beyond at We Make Future 2025
2025-06-03

From June 4 to 6, Dot Beyond will be attending We Make Future in Bologna, the largest digital and social innovation festival in Italy.
We’ll be present in the Clust-ER Create area – Pavilion 21, Area C14-B13 – alongside many partners who share our vision, values, and commitment to the future of cultural and creative industries.
On June 4, we’ll take part in the talk: “Beyond Digital – Technological Innovation, Visions and Solutions for Creative and Cultural Industries". 12:40 – 13:20, Clust-ER Create stage (connected to the exhibition area)
During the session, we’ll explore how Dot Beyond is integrating artificial intelligence, gaming, and immersive environments to reshape cultural experiences and heritage enhancement.
Taking the stage will be:
- Marisa Montanari – Innovation & Solution Designer for libraries and digital libraries
- Marco Ranieri – Sales Manager
- Carolina Vagnarelli – Sales Manager
In our talk, we’ll introduce Dot Beyond and explain how the AI evolution of the Sebina and Samira suites is simplifying the management and promotion of library, museum, and archival heritage. We’ll also present the LSE Platform, our immersive environment that blends storytelling, gaming, and sensory interaction, showcasing its applications through four project stories.
Within the virtual environment, Carolina Vagnarelli will present the new Mostre Virtuali, our platform designed for cultural institutions wishing to showcase digitized collections in customized 3D exhibition spaces; Pontes, a project promoted by the Sovrintendenza Capitolina ai Beni Culturali, winner of the DTC Lazio call and currently under development, which reimagines the historical narrative of territories along the Tiber River and Via Salaria, involving the Museum of Roman Civilization, the Trajan’s Market – Museum of the Imperial Fora, and the Civic Museum of Rieti; In Segno 2.0, an edutainment experience developed for the Officina della Scrittura Museum in Turin, in collaboration with the Aurea Signa Association, designed to engage children (ages 7–12) in a playful, interactive exploration of the theme of the “sign”; and finally, Project Dante, a first-person horror adventure game created by One O One Games for PC and next-gen consoles, reimagining the Divine Comedy as a survival horror experience with a body-cam perspective for full immersion in a Dantesque nightmare.
Come visit us at Pavilion 21 – C14-B13 from June 4 to 6! We look forward to talking about the future, culture, and innovation with you.
2025-06-03
Let’s find out if it’s a match
contact us


